Pre 1999: I was a latchkey kid raised on TV, movies and about normal people transported to magic realms (D&D
Whether you’re a veteran larper or new to the hobby, you’ve likely been exposed to the many myths about larping from other gamers and some films about live action role play. In truth, ‘larp’ encompasses a variety of experiences and styles, so even the truest of stereotypes only apply to a limited amount of larps.
So what are these myths and how do we move past them? Let’s take a lighthearted look at the facts. (more…)
As a larp designer, I struggle with the concept of transparency in game design, or how much I should reveal about the game design process. In business branding in general as well as in larp, there are pros and cons to announcing concepts (and selling larp tickets) before you fully develop the process. The determination about the level of transparency can be a very personal one for the designer (and/or design team) – and one that can affect your larp’s bottom line.
If you debut a design concept without full documentation, you may come under fire for having unanswered questions, or for having no clear strategy about certain topics – everything from inclusion to rules systems, safety issues, and even the types of characters participants can play.