Larp in Croatia: Awesome as Usual.

larp croatia
Ivan looking epic.

When discussing larp across the globe larp in Croatia doesn’t usually get much love. The focus is often on other countries in Europe, Canada and the US. Which is truly a shame, because there are some really great people putting on some really great larps and making strides to make larp better all the time. So for today, we want to highlight some of the cool things happening there.

  • First up, we’ve got two posts from Ivan (whom we’ve featured before) with his Simple Larp System. We’ve pasted the rules below for your review. What do you think of his system?
  • Ivan’s second post wants to encourage you to start a larp. Yes, you, start a larp, right now, what are you waiting for?
  • Third, we’ve got this awesome video of a Croatian larp courtesy of @AlmightyWatashi.

    Simple Larp Rules

    Combat system:
    First hit gets you wounded. Second gets you unconscious and bleeding. Third gets you dead. Light armor (hardened leather, chain, scale etc) gives you 1 point of resistance, heavy armor (plate) 2 points. Entire body is 1 armor zone, so wherever you get hit your protection is weakened. You only get protection where you are covered by armor. 2-handed weapons and arrows will ignore light armor. Shields are unusable after 10 strikes by a 2-handed weapon. Don’t hit the head, neck or groin areas.

    Character classes:
    Lvl 1 – repair armor (10 min/hit), or shield (2 min/hit). You need proper tools to do so. Lvl 2 – armor worn gets another point of resistance. Lvl 3 – you are tougher, you get a hit point, and you can have 2 wounds and still be conscious.

    Lvl 1 – Healing from unconscious to wounded or from wounded to healthy. Requires tools and roleplay, and takes 15 minutes. Lvl 2 – Healing takes 5 minutes. Lvl 3 – Healing takes a minute.

    Lvl 1 – You can cast one spell each 15 minutes. Lvl 2 – 1 spell / 5 minutes. Lvl 3 – 1 spell / minute.

    Lvl 1 – Can search dead or sleeping enemies for loot. Lvl 2 – Disarm traps or pick locks in 15 minutes. Lvl 3 – Disarm traps or pick locks in 1 minute.

    Speak out loud the incantation (of your own choosing and design) lasting at least 5 seconds, wave your arms dramatically (or do some other performance) and then call out the name of the spell and your target. To cast a spell, you must wear no metal armor, hold no weapons in your hands, and must not be wounded.
    Curse – target will take magical damage in 10 minutes unless dispelled.
    Dispel – dispels a spell effect. You can dispel a Ward, but you fall asleep as per Sleep spell as a backlash (unless you’re protected by another Ward).
    Sleep – target falls asleep and cannot wake up for 5 minutes.
    Ward – keep chanting, while you do, you and everyone touching you are immune to other spell effects.
    Wind – target backs up and falls down on the floor.

    Wounds and death:
    Getting hit, wounds and unconsciousness need to be roleplayed. When you’re reduced to unconscious, you bleed for 15 minutes – if no one starts healing you by then, your character dies and can no longer be played.

    Write a character and his background, and determine his roleplay. You start as a level 1 of a chosen class, but you can roleplay other roles in society, e.g. druids while playing a mage class, etc. You get a level after you collect 10 days of experience playing your character. You can take a level in a class you have (specialize), or in another class (spread out your abilities). You can only gain two extra levels.

    Other stuff:
    You can roleplay other skills (if you can do them, you can do them), or even powerful magic rituals (at GM’s discretion – he will determine the effectiveness of it). Safety is the first rule – call a hold if there’s any danger. LARP is a physical activity and you play at your own risk and responsibility. Roleplay good, play nice and have fun.

    Basic gear:
    A simple and cheap boffer roundsword can be made from a core (fiberglass rod, golf club, bamboo, pvc etc) on which you put a foam padding (from camping mats, pool noodle, pipe insulation etc). I recommend at least 5 cm/2 inches if you’re fighting full contact, less if you’re pulling blows. A cover can be made of cloth, pantyhose, duct tape or latex. A cheap tabard can be made like a poncho – a rectangular piece of cloth with a hole for the head. If you don’t have any sewing skills, you can cut a fleece blanket as it doesn’t fray and you don’t need to hem it. Making or buying better gear is highly recommended.

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