The Larp Roundup: Larp Stories from around the Web!

Welcome to the roundup! Every weekend we’ll be bringing you the best in what’s happened the past week in larp. From photos of events, to artisans and bloggers from around the world this is your one stop for all things larp every week.

We’re always looking for new content to share so if you know someone that is a blogger, photographer or a larp that we should feature don’t hesitate to send us the info via our contributions page or email:

[headline_box text=”Stay in Character Episode 2: Character Creation!”]
[headline_box text=”Claustrophilia: how a live-action game became Budapest’s top tourist activity”]

Viktor Oszvald got the idea for Budapest‘s top tourist activity a year ago while juggling dressed as a clown. His daughter had just been born and that evening, while working at a horror-themed show in a suburban factory, he dreamt of breaking free and had a brainwave.

Now Oszvald is founder of Claustrophilia (, TripAdvisor’s top-ranked thing to do in Budapest, and part of a tourist craze sweeping Europe: room escape games. Essentially live-action puzzles (think the Crystal Maze or, for readers of a certain age, Knightmare), the games combine riddles and physical tasks, with the aim being to, well, escape from a room. Read the rest on The Guardian.

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[headline_box text=”Custom larp costumes from Lenora Gewandungen”]

Lenora Gewandungen combines fantasy and history, individuality and originality. What we’re most impressed by is her fantastic costumes for women! Check out the “Wild Elf” below! We’ve heard lots of complaints about the state of female armor and Lenora nails it!


Lenora has taught herself to sew (and become a master at it), studied fashion in Berlin where she earned her Masters Degree. Since graduating in 2011, she has had her work featured in theater, movies and most importantly (to us, anyways) larps!

LenoraGewandungen_ElvenQueen LenoraGewandungen_1885s

Here’s a little from her website: “Whether individual character customization, extensive facilities for groups, stage and film or completely different garment Fantasies: Each of the unique creations is designed with great attention to detail. Invite you to dream and take you into a historical or even magical world.”

Check out the rest of her work and shop!

[headline_box text=”Dice Bubble 2014 & Larp Resolutions”]

Dice Bubble 2014

Faireescape looks forward to Dice Bubble and gives a first hand experience with some of the games she’s already had a chance to experience. “RPI’s weekend of theater LARPs, this year running February 14th to the 16th. It’s small and low key, but an important part of the local theater community — out of all the mini conventions I attend (Festival of the LARPs, SLAW, Dia de los Sobres) Dice Bubble seems to be the most successful at bringing in new people to LARP.”  Check out the full article on FairEscape.

LARP Resolutions

This is a great list that deserves everyone’s attention. “While working on my post for the New Year, summing up my year in LARPing, it occurred to me that it might be interesting to come up with a list of ideas for LARP-related resolutions — not just my own, but ones any LARPer might like to try. I know a lot of this is stuff many of us already do… and some of this is more of a rainy day project than an actual resolution… but hopefully with a big enough list, everyone will be able to find something they’ve never tried but would like to this year.” Check out the rest on FairEscape.

[headline_box text=”The Latex List – Where to find liquid Latex Worldwide!”]
[headline_box text=”LARP Design: the Module Party”]

Harbinger of Doom has a very lengthy, but well written, post on incoroporating and running modules in your larp. “LARP-running has any number of challenges that tabletop gaming can’t reasonably face. The specific case I want to talk about today is module parties. I assume modules aren’t a significant part of salon LARPs, though of the three salon LARPs I’ve played, two included adventure sequences outside of the main area of gameplay. Boffer LARPs very commonly include modules, and one of the constant questions is “how many people can go?” Modules are often rich with plot developments, action, and treasure – the exciting stuff. On an in-play level, there’s also often more danger and narrative importance – which means that in character, it makes sense to want to reduce risk.” Read the rest on Harbinger of Doom.

[headline_box text=”Badass Larp Tricks #20: 5 Popular Boffer Larp Mechanics It’s Time to Re-Examine”]

Peter Woodworth is an author and game designer that regularly posts in his series “Badass Larp Tricks” and, though not always, tricks the series is chock full of good advice. “This a post about game mechanics that are common to many larps around the country (if not the world). I am not saying that any game with these mechanics is terrible, and I not calling someone a bad game designer for putting them in their game. For one thing, I’d be condemning about 95-99% of the boffer larps and boffer larp designers out there, since most of them use at least one of these systems, and that’s not my intention or my assessment. I’ve been a boffer player for 14 years, designed and run my own boffer game, and helped write rules for a few others here and there, including systems that used some of these very rules. I love boffer larp. No, think of this more as a call to examine some of the practices that I think the genre may have outgrown, or at least may need to re-assess regarding the cost:benefit ratio surrounding their implementation.” Check out the rest on Postively Woodworthian.

[headline_box text=”Considering a LARP of my own”]

A few years ago I ran a pretty successful low-key LARP involving about fifteen pals and acquaintances in a free city venue under the banner of the Adelaide University Roleplaying Something or Other. It was a lot of fun but since it was a pretty closed group the membership dwindled away over two years until I had five regular players whose characters didn’t get along.

Now I’ve gotten the itch again. There’s a lot of benefits in running a LARP. Read the rest on ST Wild: On Roleplaying.

[headline_box text=”Seven things I miss about LARP…”]

Will Grundy is an artist who used to be a larper. He misses larp and writes, “What seems like an age ago, I used to LARP (live roleplay, LRP for the purist!). For years, week after week, come rain or shine, snow or winds, we would all cogregate in our meeting spot each weekend to travel up to the local woods in which we used. Many an event we’d attend, from other clubs (Bloodbath, the Keep, myth, F&H to name a few) to weekend long fests. A great time we had, and I still hold some great nostalgia about that time.

Even so I still have loads of my old kit laying about, I fear my days of running about like a maniac weilding a rubber axe, are now long gone, especially with my knee injury, but still there are loads of stuff concerned with the whole LARP scene I really miss. So, I thought I’d share them with you lot, seven of the most missed conventions and nuances from the strange world of LARP, that I miss and hold with affection. Check out the rest on The Grinning Skull.

[headline_box text=”Larpcast 47: 2013 Review”]

The Larpcast has been podcasting about larp for a long time. Check out their latest episode embedded below. Here’s a little about the episode and the podcast, “We talk about some Ohio and New England LARP news, plus the cancellation of Invictus. Also, Mickey does not end the episode sober. Larpcast is a podcast about live-action roleplaying and all that goes with it that is written and performed by Mickey Golosovker and Bill Tobin. Mickey and Bill have been LARPing for over 30 years between them and have a wealth of knowledge and experience to share with the staff and players of the LARPing community.”

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